Lua SDK - Python SDK
2.0.0
  • New In The Doc
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  • Overview
  • User Guide
    • Installation
    • Quick Start
    • User Interface
      • Menu bar
      • Toolbar
      • Timeline
      • Windows
      • Views
      • Viewport
      • Browser
      • Node Graph
      • Node List
      • Properties
      • Render
      • Passes
      • Linking
      • Layout
    • Scene Graph
    • Render Graph
    • Scene Graph Attributes
    • Shading
    • Lighting
    • Rendering
    • Curves
    • Volumes
    • Particles
    • Procedurals
    • Alembic Workflow
    • Maya to Guerilla
    • Deprecated
  • TD Guide
  • Library
  • Node Reference
Guerilla Render
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  • Menu bar

Menu barΒΆ

The Menu bar contains general purpose menus.

File menu

  • New : Creates a blank project.
  • Open : Opens an existing project.
  • Open As Box : Opens an existing project with 'Preferences > Hierarchy Attributes > OpenGL > Box Mode' set to Wireframe.
  • Save : Saves the project to its file if it exists else opens a file dialog to choose one.
  • Saves As : Saves the project using a file dialog.
  • Save As+ : Saves the project to its file and increments its number if it exists else appends number 1 to its name.
  • Recent Files : Displays a list of the last opened projects.
  • Import : Imports in the project Guerilla nodes using a file dialog.
  • Save Selection As : Saves a selected node using a file dialog.
  • Load Layout : Loads an existing layout using a file dialog.
  • Save Layout : Saves the current layout using a file dialog.
  • Dump Files : Copies all the project files into a directory using a file dialog.
  • Exit : Closes Guerilla Render.

Edit menu

  • Undo : Erases the last change done to the document reverting to the previous document state.
  • Redo : Reverses the undo or advances to a more current document state.
  • Cut : Copies the current selection into a copy/paste buffer and deletes it.
  • Copy : Copies the current selection into a copy/paste buffer.
  • Paste : Pastes the content of the copy/paste buffer.
  • Duplicate with instances : Clone the selected nodes and instanciate their children nodes.
  • Delete : Deletes the current selection.
  • Add Comments : Creates a new multi-line comment text box for each node in the current selection.

View menu

  • Frame : Reframes the view around the current node selection.
  • Arrange Graph : Makes a node graph more compact to better fit its view.
  • Wireframe : Displays the primitives in the viewport with a wireframe mode.
  • Filled : Displays the primitives in the viewport with a filled mode using Preferences > Default Lighting parameters.
  • Shaded : Displays the primitives in the viewport with a shaded mode using their linked material.
  • Shaded No Texture : Displays the primitives in the viewport with a shaded mode using their linked material but no textures.
  • Set View
    • Browser : Sets the active window with a browser view.
    • Node List : Sets the active window with a node list view.
    • Linking : Sets the active window with a linking view.
    • Properties : Sets the active window with a properties view.
    • Library : Sets the active window with a library view.
    • Curves : Sets the active window with a curves editor view.
    • Render View : Sets the active window with a render view view.
    • Render Passes : Sets the active window with a render passes view.
    • Texture Coordinates : Sets the active window with a texture coordinates viewer.
    • Viewport
      • Top : Sets the active window with a top orthogonal view.
      • Perspective : Sets the active window with a perspective view.
      • Right : Sets the active window with a right orthogonal view.
      • Front : Sets the active window with a front orthogonal view.
      • Bottom : Sets the active window with a bottom orthogonal view.
      • Cameras : Sets the active window with a view aiming from a camera.
      • Left : Sets the active window with a left orthogonal view.
      • Back : Sets the active window with a back orthogonal view.
    • Lights : Sets the active window with a view aiming from a light.
  • Show
    • Show Selected : Shows in the viewports the current scene graph node selection.
    • Show All : Shows in the viewports all scene graph nodes.
    • Hide Selected : Hides in the viewports the current scene graph node selection.
    • Hide Unselected : Hides in the viewports the scene graph nodes not currently selected.
    • Hide All : Hides in the viewports all scene graph nodes.
  • Isolate Selection : Shows in the viewports only the current scene graph node selection.
  • FullScreen : Puts/restores the active window in full size/previouw size.
  • Lock Layout : Forbids the active window to be splitted.
  • Show/Hide console : Opens/closes the console.
  • New Window : Creates a new window outside the main one.
  • Commands Echo : Displays the executed LUA commands in the console.
  • Open References : Opens a window with the project references.

Create menu

  • Create Material : Creates a new material.
  • Create Light : Creates a new point light.
  • Create Camera : Creates a new camera.
  • Create Target : Creates a new target.
  • Create Node : Creates a new scene graph node.
  • Create Reference : Creates a new reference using a file dialog.
  • Passes
    • Create Render Pass : Creates a new render pass.
    • Create Bake 2D : Creates a new bake 2D pass.
    • Create Compositing : Creates a new compositing pass.
  • Create Procedural : Creates a new procedural.
  • Create RunProgram : Creates a new run program.
  • Create RibBox : Creates a new rib box.
  • Create RenderGraph : Creates a new render graph.
  • Create ShaderNode : Creates a new empty shader macro node.
  • Create DistanceMeter : Creates a new distance meter.
  • Create MayaCamera : Creates a new Maya camera.

Select menu

  • Select All : Adds to the selection all the nodes in the active window.
  • Select None : Removes from the selection all the nodes in the active window.
  • Select Invert : Adds to the selection all the nodes not currently selected in the active window and removes from the selection the selected nodes in the active active window.
  • Select Camera : Adds to the selection the camera displaying the scene of the active viewport.
  • Select Target : Selects the targets of the current node selection.
  • Select Hierarchy : Add to the selection all the child nodes of each node in the current selection.
  • Select Connected Primitives : Selects the linked primitives of the current material selection.
  • Select Preferences : Selects the Preferences.
  • Save Selection By
    • Save Selection By Path : Saves the current selection to a file using the path of the selected nodes.
    • Save Selection By Name : Saves the current selection to a file using the name of the selected nodes.
    • Save Selection By Geometry Path : Saves the current selection to a file using the geometry path (if it exists) of the selected nodes.
  • Load Selection : Loads a saved selection from a file.

Modify menu

  • Assign material : Assigns the material of the current selection to the primitives of the current selection.
  • Constraints
    • Add Depth Of Field Distance Constraint :
    • Add Stereo Distance Constraint :
    • Add Level Of Detail Constraint :
    • Add Plane Symmetry Constraint :
  • Mesh Light
    • Set as Mesh Light : Transforms the selected primitive into a mesh light.
    • Unset as Light : Reverts back the primitive to a normal primitive.
  • Grouping
    • Group : Creates a new scene graph node and puts the current node selection inside.
    • Ungroup : Puts all the childs of a selected scene graph node outside it and deletes the scene graph node.
  • Camera
    • Frame Camera: Move the selected camera in order to reframe the project objects.
  • Id
    • Set Id in selection: Add a dynamic Id attribut to every selected objects.
    • Remove Id in selection : Remove the dynamic Id attributs from the selected objects.

Render menu

  • Render View : Creates a new tabbed window with a render view in the active window if there is no existing render view else makes focus on it.
  • Render image : Starts a new image render on your workstation.
  • Batch Render : Starts a new batch render on your workstation.
  • Farm Render : Launches the render on the farm.
  • Delayed Farm Render Current : Submit the current project to the render farm using the farm.
  • Delayed Farm Render Project : Submit a project to the render farm using the farm.

Help menu

  • Documentation : Opens the documentation in your browser.
  • Samples : Opens a new Guerilla project with the corresponding sample.
  • Lua SDK : Opens the Guerilla Lua SDK in your browser.
  • Python SDK : Opens the Guerilla Python SDK in your browser.
  • Guerilla Web Site: Opens the Guerilla web site in your browser.
  • Activation : Opens the activation window.
  • Licence Server : Opens the current licence server monitor page.
  • About Guerilla Render : Opens the about window.

Layout menu

  • Load Layout 1: Loads layout 1.
  • Load Layout 2: Loads layout 2.
  • Load Layout 3: Loads layout 3.
  • Load Layout 4: Loads layout 4.
  • Save Layout 1: Saves current window layout to layout 1.
  • Save Layout 2: Saves current window layout to layout 2.
  • Save Layout 3: Saves current window layout to layout 3.
  • Save Layout 4: Saves current window layout to layout 4.

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